No video game genre divides and unifies us like the kart racer. For every Mario Kart there are a dozen by-the-numbers cash-ins, and even that hallowed series receives regular criticism as too derivative. But while we all breathe a collective sigh of disappointment with each kid-friendly license that predictably goes the generic kart-racing route, it's hard not to get excited by that rare entry that...
Much more than Mario Kart: The history of kart racers
How a game-playing robot coded “Super Mario Maker” onto an SNES—live on stage
DULLES, Va.—Regular watchers of the annual Awesome Games Done Quick (AGDQ) video game speedrun marathon are probably intimately familiar with the power of TASBot (short for tool-assisted speedrun robot). Two years ago, the emulator-fueled bot used its controller-port interface to write a simple version of...
Smash Bros. DLC concludes with Bayonetta, Super Mario RPG Geno costume
The most recent Super Smash Bros. fighting game releases have been followed with hints that series creator Masahiro Sakurai would not return to any sequels, only to be followed years later with announcements of him working on new entries. But this time according to Sakruai-san, he means it. Whether or not his Smash retirement pans out, the 2014 version's run...
Here’s what id Software’s PC port of Mario 3 could have looked like
PC gamers of a certain age probably fondly remember the Commander Keen game series, some of the first smoothly scrolling platform games made for MS-DOS. What many classic gamers might not know is that before working on Commander Keen, John Carmack, John Romero, and the rest of the team at id Software (then known as Ideas from the Deep) pitched Nintendo on...