Much more than Mario Kart: The history of kart racers

No video game genre divides and unifies us like the kart racer. For every Mario Kart there are a dozen by-the-numbers cash-ins, and even that hallowed series receives regular criticism as too derivative. But while we all breathe a collective sigh of disappointment with each kid-friendly license that predictably goes the generic kart-racing route, it’s hard not to get excited by that rare entry that feels fresh and new.

A great kart racer is a joyous thing. It’s accessible yet deep, fun yet primed for oh-so-serious competition between friends, and full of colorful, wacky charm. It is a game for everyone. So in keeping with the spirit of the genre—and as the latest edition in our gaming genre history series that includes city builders, graphic adventures, and simulation games—it’s time to ride through the ups and downs of kart racing.

(Before we start, a quick note: I’ve omitted go-kart racing sims such as Open Kart and Michael Schumacher Racing World Kart because they are essentially conventional racing games and not what we normally think of as kart racers.)

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Ars Technica

 
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