Ex-employee: Rare’s management to blame for Kinect focus, not Microsoft

Microsoft is often blamed for the once-legendary Nintendo developer Rare moving away from games like Banjo-Kazooie and Perfect Dark and into Kinect development. But in an interview with Eurogamer, ex-Rare designer and current Playtonic studio director Gavin Price explained that it was Rare’s management and not Microsoft that chose to put all of the the company’s resources into Kinect.

“Everybody likes to create this narrative that Microsoft are evil, but that’s not the case,” Price told Eurogamer. “Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare, because he’s always said to people at Rare [as general manager of Microsoft Studios], ‘Do what you want to do and we’ll back you.'”

“It was people in Rare’s management at the time who said: ‘Well, Kinect is a great opportunity for the studio—go all in on it.’ So when executives at Microsoft see that the management team are passionate about doing that, they back them. Microsoft to their credit did that, and perhaps the story online isn’t quite reflective of the truth.”

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