MultiModal Health creates VR games to boost occupational therapy for patients

 

MultiModal Health will begin rolling out vHAB in March, with a wider launch in April. Photo from the Buerk Center for Entrepreneurship.
MultiModal Health will begin rolling out vHAB in March. Photos: Buerk Center for Entrepreneurship.

Almost two years ago, a team of University of Washington students won the university’s TechSandbox competition with a virtual reality game designed to help patients with neurological damage recover from injuries.

In December of 2015, team members Lars Crawford, Brian Mogen, and Tyler Libey spun their startup — MultiModal Health — out of the University of Washington, and have since begun pilot projects in clinics around Seattle.

The startup will be rolling out vHAB, the product’s official name, over the coming weeks. They will also be presenting vHAB at the American Occupational Therapy conference this April, where they will be looking for more potential partners.

The inspiration behind vHAB? Get patients more engaged with their occupational therapy.

The program is fairly simple.

Patients play video games using Leap Motion sensors on custom-made armbands. Patients and their physicians can track their progress through data captured by the program.

As patients play games and score points, vHAB documents their progress. “It collects data like how their movements are going, how many points they get, and the time it takes,” Crawford said.

“We hope we can use this data to help physicians see how patients are progressing over time, and for patients to keep track of their progress.”

MultiModal health team members, left to right: Director of Operations Lars Crawford, Lead Hardware Developer Brian Mogen, Software Engineer Dimitrios Gklezakos, and Lead Software Developer Tyler Libey.
MultiModal health team members, left to right: Director of Operations Lars Crawford, Lead Hardware Developer Brian Mogen, Software Engineer Dimitrios Gklezakos, and Lead Software Developer Tyler Libey.

Leap Motion sensors can track a patient’s movement down to the millimeter allowing the game to record subtle movements in the hand.

Developments in virtual reality tech are lowering the cost of sensors, making vHAB more affordable for patients, said Crawford

The team — which won third place in the University of Washington’s Health Innovation Challenge last week — is conducting several pilot projects in clinics around Seattle, Crawford said. Those include Harborview Medical Center, which has been testing the system for the past 18 months. The UW’s Orthopedic Hand Clinic also has been testing the service.

The goal is to add more partner clinics in the coming months, with those clinics helping the team fine-tune the software.

“We do have connections with the University still, which are very strong,” said Crawford, adding that they they are developing relationships with other stand-alone therapy clinics.

While the in-clinic trials are going well, the team ran into a different issue with vHAB’s system. Their original setup is costly and only usable in clinics themselves, limiting how many patients can use it.

“The ultimate goal of this product was to have patients work on it at home, and see advancement on their own treatment,” Crawford said. “We’ve been pursuing creating a downloadable version of the software that’s much cheaper, and also supports patients by having an in-home version.”

Patients use Leap Motion sensors to play video games, helping them stay more engaged with their occupational therapy.
Patients use Leap Motion sensors to play video games, helping them stay more engaged with their occupational therapy.

MultiModal’s focus on tools that keep patients invested, and provide data for physicians, is part of a larger trend in the healthcare tech industry. Several other tech firms, including Seattle startup Wellpepper, are using tech to change how we think about healthcare.

“There’s lots of different pushes right now to keep patients engaged with their therapy,” said Crawford, adding that there are many ways to connect patients with their physicians.

“We’re trying to help the healthcare industry move from evidence based care to experience based care,” Crawford said.

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