It’s been over a decade since Valve first promised Half-Life 2: Episode 3

Artist’s conception of Valve’s Gabe Newell finally putting us out of our misery.

Well what do you know? We were so busy playing and talking about Overwatch this week that we failed to note an important vaporware milestone on Tuesday. Just over ten years ago, on May 24, 2006, Valve first announced it was working on Half-Life 2: Episode 3, the final part “in a trilogy… that will conclude by Christmas 2007.”

Back then, Valve even hinted at a standalone Episode 4, developed outside of Valve, which could be ready six to eight months after Episode 3. Pretty ambitious, eh?

Ten years… where does the time go? If you’re Valve, it goes into a litany of broken timeline promises and continual stonewalling, as noted in this memorable video of quotes from Valve cofounder and Managing Director Gabe Newell regarding Episode 3 and the mythical Half-Life 3 (which was sort of first announced in 2007 but might as well be considered equally nonexistent at this point).

Read 5 remaining paragraphs | Comments

Ars Technica

 
STRATEGIES FOR A COMPANY’S INTELLECTUAL PROPERTY. IP protection is a part of your business strategy and matches your commercial goals. A simple IP strategy is to protect your product and service by getting patent, trademark and copyright certificates.
 

U.S. COMPANY REGISTRATION. We help our foreign clients with registering U.S. business to support moving their innovations to U.S. market. We assist in navigating the process of setting up a new business and support while it grows.

EXHIBITION PRESENTATION. We are working with major organizers of international conferences in USA. We discuss in advance all possible discounts and available places for your expositions.

Related Posts